package com.sjp.entity;

public class Cell {
  //0 表示无牌 1 表示有牌
          private Integer state=0;
  //卡牌对象
          private Brand brand;
  //生成set get方法 alt +insert
          public Integer getState() {
    return state;
  }
    public void setState(Integer state) {
    this.state = state;
  }

    public Brand getBrand() {
    return brand;
  }
  public void setBrand(Brand brand) {
    this.brand = brand;
  }
}
